Dramatically less code
Tell Arc what you want — a menu with four buttons, a command that takes a player's name — and it handles the wiring for you. Less code to write means fewer bugs and faster changes.
Arc gives your server ready-made building blocks: shops, commands, saved player progress, economies, scoreboards, holograms and more. What normally takes pages of code takes a few readable lines — and it works across multiple servers out of the box.
Every Minecraft server needs the same foundations: menus, commands, a place to save progress, currencies, scoreboards. Normally each one is written by hand, for every project. Arc ships them ready-made, so your team spends its time on what makes your game unique.
Tell Arc what you want — a menu with four buttons, a command that takes a player's name — and it handles the wiring for you. Less code to write means fewer bugs and faster changes.
Economy, permissions, chat, leaderboards, worlds, holograms, boss bars, a web API and Discord linking all come built-in and work together.
Player progress is saved to a database and shared through a cache, so players can move between servers without losing anything.
Edit a config file and the server picks it up instantly. Bad edits are rejected automatically and the last good version keeps running.
Edit every config from your browser. Forms, tables and a raw view are generated straight from your settings, with validation, history and change diffs built in — no hand-editing JSON.
Split a game mode into instances — a hub, mines, player cells — each on its own server. Players move between them without noticing, and their progress follows them.
Pick a task. On the left is how it's usually built as a standard Paper plugin. On the right is the same result with Arc. You don't need to read the code to see the difference — just look at the size.
Counts are non-blank lines of code, excluding imports and comments. The standard versions use the Paper API the way most plugins are written today, and leave out things like the coin storage the shop needs — the real gap is bigger than shown.
Every demo below is a working mock-up of an Arc feature running in-game. Click around — the highlighted lines on the right show exactly which part of the code just ran.
Draw the menu with letters, say what each letter's button does, done. Clicks are protected automatically — players can't drag or steal the items — and coin balances are saved for you.
Declare the arguments you expect and Arc handles the rest: suggestions as you type, "that's not a number" errors, permissions and cooldowns. Try typing /xp give Alex 50 below, then try breaking it.
Return the lines you want to show; Arc keeps every player's sidebar up to date, flicker-free. Change the title, colour or refresh rate below and watch both the sidebar and the code update.
Configs are plain data classes. Arc writes the default file, reloads it the moment it's saved, and refuses bad edits so the server never breaks. Edit the file on the left — try a negative number, or delete a quote.
Declare your currencies once. Every mint, take and transfer returns a clear result — success, not enough funds, not allowed — so nothing silently goes wrong. The floating leaderboard stays in sync on its own.
Ghosts are lightweight, fake entities that only exist on players' screens — nothing is saved into the world, so nothing is ever left behind. Spawning one is a block of code; stopping it is one line.
Write the animation as normal step-by-step code — "shrink a bit, wait half a second, repeat". Arc runs it in the background and stops it safely if the bar is hidden.
Arc's chat module handles channels, private messages, blocking and social spy. You only write the parts that make your server look unique — like how names appear, or showing the item you're holding with [item].
Each of these is a ready-made Arc system. Click any card to see how little code it takes to use.
No plugin.yml, no registering listeners or commands by hand. Arc finds everything in your code automatically.
List which Arc systems your game needs, plus any optional extras.
Start things up in onEnable. Everything else — commands, menus, listeners, configs — is found automatically.
Build the jar and drop it into the modules folder. Arc downloads the systems you listed and wires it all up.
Arc handles the foundations every server needs, so your team can ship game modes faster.